Today I’ve released an updated version of Never Gives Up Her Dead that adds images and hyperlinks for navigation and conversation as well as standalone executables for windows and linux (and a local html version for mac) and a bare gblorb for everything else.
All content outside of images and UX changes is the same as version 3 which is now on IFDB, so if someone can’t afford the game, they can still get the full story in the full free version.
Thanks! And as an additional advertisement, I think that (due to early constraints on game file size) this is the largest commercial parser text adventure of all time in terms of code. The few games I know of that are larger are free (Flexible Survival, Prince Quisborne).
Inform says around 350K words; notepad++ says 400K words.
If it’s not the largest I’ll update my statement above (I haven’t used that in any advertising on other platforms since I wasn’t confident, but I figured people here would know. Every else I say ‘one of the largest’).
Bought it twice, once for the bare gblorb version, once for the full version. I believe Itch uses number of early purchases when deciding what to recommend, so hopefully this helps!
On a side note, I don’t think I’ve measured anything by a line count before, but is there an easy way to get one of an Inform source that ignores comments?
I just wanted to post on here and say thanks to everyone! I wasn’t sure if anyone would buy a copy at all, but there was a nice first day boost. I saw a lot of developers say they made between $30-$100 from Itch and that’s around the range it’s been, which is enough to put it on the ‘best selling’ page (around 50th place). Most games make half or more of their money in the first couple of days, so there’s a good chance this will be the total amount, in which case it’s exceeded my expectations and I am very thankful.
While of course I don’t know the identities of all buyers, stats point to most coming from intfiction and my personal social media, which means most purchasers are my forum friends and acquaintances and my family. Because of that I’ll be sure to try to provide good customer service, so feel free to message me if you need anything related to a purchase!
I don’t really play parser IF but I bought it anyhow as a humble token of appreciation for all the work you’ve put into the IF community, and also since you were one of the first people to comment encouragingly on my first IF game creations back then.