I already fixed that problem but thanks.
Something else im stuck on is how to make my own variables
im trying to implement intelligence and strength and all that rpg D&D type stats
but im hung on how to do the word lists like the Documentations example
Their example is The Brightnesses are Dim, weak, bright and radiant.
Im trying to do that with Strengths and other stats.
A person has a number called Strength. The Strength of the player is 12.
If you want the attribute not to be numerical but descriptive (wimpy, weak, normal, buff, mighty-thewed…) you’d first need to define a new kind of value, but the same approach should work.
Edit: read your post more carefully and sounds like you do want the descriptive approach, so here’s a take on that:
Strongness is a kind of value. The strongnesses are wimpy, weak, normal, buff, and mighty-thewed.
a person has a strongness called strength. the strength of the player is normal.
i was thinking about using numbers but i would prefer words
I appreciate the help.
Im surprised at how active the site is, considering i got the link from an 11 year old video
Just added an edit to spell out how the words approach works. And yeah, the IF community is going strong - it was probably much less robust 11 years ago to be honest!
A thread author can pick one post as a “solution” (the little checkbox icon) to indicate an issue’s been resolved to their satisfaction, and mods can close a thread down, but they usually just do that when discussion’s taken a bad turn - by design, things are set up so conversations can keep going (it’s often better to start a new thread than resurrect one that’s too old, though, if only to save folks from having to read a bunch of context before participating).
It’s fine to leave the thread alone when the discussion seems to be over. If someone thinks of something to add, they can. If not, it recedes into history.