@AmandaB: So the essential question posed by the work, as you see it, is more or less: What is the nature of insanity (and therefore of sanity)? Or deeper: What is the nature of reality, and how can we know anything of it? Which (if either) of those formulations is correct, and what do you see as the work’s essential message about the question?
I’m not sure I see what you’re driving at by pointing out that in other works (specifically, other games) the interactor is not prompted to question any depicted abnormal capabilities. Such games typically bill themselves as games and as fantasy – it’s part of the base layer of assumption. I think the question would be naturally prompted by any work in which the protagonist is described as schizophrenic.
@jwalrus: I should have been clearer that I meant “fantastic” as in “of fantasy,” not “extra good,” when describing the “magic is real” interpretation.
Regarding whether or not the magic is real (within the fiction): The work seems to be crafted to strongly support a framing that the PC is simply severely mentally ill, and that all of the supernatural events are delusions of one degree or another. Until September this year, it was billed as being in the “slice of life” genre and described as a “game about mental illness, magic, and the second law of thermodynamics.” It is now billed as “superhero” genre as well, and the protagonist officially described as a “psychiatrically disabled chaos wizard.”
There is no indication in-world that there is any acknowledgement of magic as an operative force in the universe. Everything about the setting suggests it is mundane reality, present day (or at least a relatively contemporary time period). There are no other people in the fictional world with similar “powers.”
Certain supernatural events are easy to explain as an imaginative overlay to something normal, e.g. folding laundry is not an act that actually requires magic, nor is saving the cat, and reaching the hospital roof could be accomplished by climbing something such as a fire escape. Others require an assumption of unlikely coincidences if we are to take them as having mundane causes, such as the woman at the pharmacy’s broken purse strap, or the branch collapsing on the car. Still others are not easily explained via any real-world-like causation and strain disbelief less to consider them as mere hallucination.
Feedback from the work casually acknowledges extreme delusion as a fact of the PC’s past. Example: “You’ve only just run out of lithium and aren’t yet interested in conversing with inanimate objects.” (Not yet.) The highly elevated stress of the situation after the call from the hospital is the prelude to rather more dramatic demonstrations of the protagonist’s ostensible magical powers.
There are endings that simply transport the protagonist into a fictional world wholesale, e.g. investing something not the PC and not the truck with the demonic squeal in the pharmacy parking lot responds with the ending of Enchanter. That world is fictional even in the context of the work’s fictional world; there is no doubt that this is pure fantasy on the protagonist’s part.
Unlike the presence of the “demoness,” the interlude with the (psuedo?-)author-insert character is not something that lines up consistently with anything else about the protagonist’s ostensible powers or history – it’s a reality violation of a qualitatively different type. It does line up well with typical schizophrenic delusion.
I went through version 4; it seemed pretty clear to me that the important parts of this story only occur in the protagonist’s head. The “indication to the contrary” (which I think is a strong indication) is that the protagonist is a diagnosed schizophrenic who is out of medication and undergoing a major life stressor. I’m here to learn, though, so if you want (or anyone wants) to try to make a case that the magic is supposed to be taken as “real” in the fictional world, I’m listening.