Two games.
First: A Wind Blown from Paradise, by N.C. Hunter Hayden
[spoiler]Let’s start by saying this was not a fortunate week as far as IF is concerned, for me. I tried to code some, but haven’t got the time, so I succeeded only in making the first room. I tried to play some, but I haven’t got the time, so I succeeded only in playing two, and none were memorable. And it’s a pity, because the premises were quite good for both.
Reading the about text I got the impression that this was going to be a rehearsal of a quite good game I tested more than one year ago and which run for last IFComp. Too bad, although very good imo, Spiral had no chance to win for the simple fact that it was competing against ME. Har-har-har.
The bad part of it is I’m not exactly in the mood of playing a rehearsal. The original was tiresome enough (you know, testing is not exactly like playing. And I’m quite the nitpicker when called on duty) to last a lifetime. Another wandering through sub-realms to gather a sense into an existence would probably have been to much.
Fortunately or, rather, unfortunately, the Wind that Blows from Paradise has not the same scent as a Descending Spiral and in the end it proved quite hollow.
The main problem is the content. There is not enough of it to start a discussion on whatsoever. You just go around deciding whether to DWELL into an object or otherwise and nothing very special happens ever. While in Spiral you had a lot of intricate puzzles (some of which extremely clever-- I want to mention the hexagonal church or the many co-op enigmas) to solve and a lot of info to gather, in AWBFP all you have to do is witness the same scene over and over with reduced description at every rehearsal. Dunno.
Although I sense a sense in all of this, I’m not sure I got it. And, if I dared to give an Azure to Porpentine last year (in private forums, that is!) because I didn’t get it, I may very well give an Azure to this. But that would mean stating that Adri’s game The Paperbag Princess is the same quality as this one, which isn’t. Adding to this, the game has called me “idiot” in at least an occasion. So:[/spoiler]
Giant Red • Small White • Orange Glowing • Azure • Cyanotic
Second: 9Lives, by InformStorm
[spoiler]This one is about reincarnation. The idea behind it is pretty interesting, and I’d have wanted to see it much better compiled.
In brief: you have (guess what?) nine lives. As in a sort of retrogame arcade, you have to try and “kill the boss” before you exhaust them. Every time you do something cool the game advanced and you go up one level. Vice versa, when you fuck up you are sent back to a former state of being. I don’t know if this is true-buddhist, but I guess the circle of life is just about that: from cockroach to demigod. Get to be a demigod and the next you are the Buddha.
Unfortunately (I hate using this word, but know no better ones. And it’s not my fault if you people make me say “unfortunately”. There you go: I’ve said it again!), unfortunately, I was saying, getting to be a demigod is not as hard as it sounds, and you discover pretty soon that’s far more difficult to become a cucaracha. In my first playthrough, I won the game in 3 lives.
Fact is, the “questions about your own morality” are so easy to answer that you can hardly say “parting with your life to save the princess” is a well done puzzle. After finishing the game I was just, like, meh? Weren’t the lives NINE? This is three, you cheaters. And you cheated on me twice [In the second episode you go down a stairway from level 9 to get to level 4 in one jump. That’s pretty unimpressive]. So, I replayed and started losing on purpose… still I haven’t got under level 4, which is the start. And the lives started counting themselves as the levels in that tower. You have 9 lives, then 6, then 4…
I guess I’m missing something in this game. As said, the idea behind was good but the authors didn’t succeed in making it work.
As a final notice: the implementation is UGLY. I don’t go checking for testers when playing a game for a very special reasons: when you don’t have your game tested IT SHOWS. This game SHOWS and if there were testers they must have been sister/wives/husbands/boyfriends because they didn’t get it at all.
Almost everything in unimplemented. Scenery, ofc, but even the most obvious things. A couple of examples, enuf to gain you the coldest color in my grade.
- in the life boat “you can’t see any such thing” as: a life boat (sic), a cable (the same cable that holds the life boat), anything else apart from a life jacket (which, by the way, will serve you nothing. You’d just sink into the water anyway: go check); in the same life boat you cannot JUMP but “on the spot fruitlessly”.
- Below a statue of a LEGENDARY WARRIOR you cannot PRAY TO LEGENDARY WARRIOR/LEGENDARY/WARRIOR but you have to PRAY TO LEGEND.
2+1) As a bonus example: you are, ofc, “as good-looking as ever”. Which seems to be a trait in both 9Lives and AWBFP… but shouldn’t be in a game in which you change POV every 3 turns.
Anyway: this can be perfected. Being an assignment for school or something, I would have preferred to see it in the forums rather that in the IFComp, but it can surely be perfected.[/spoiler]
Giant Red • Small White • Orange Glowing • Azure • Cyanotic