Only a couple of games were released as “Solid Gold”. I always tend to forget at least one when listing them, but it should be The Hitchhiker’s Guide to the Galaxy, Zork I, Leather Goddesses of Phobos, Planetfall and Wishbringer. As mentioned earlier in the thread, Dave Lebling has said that he would have liked to make Lurking Horror a large game because some things had to be cut for size, but alas…
While preparing for the Eaten by a Grue podcast, co-host Kay Savetz noted that the game isn’t always as fleshed-out as you might expect, and it still seems to have been quite a squeeze to get it all to fit!
I have mixed feelings about the Solid Gold releases. Some of them are, I think, not up to Infocom’s usual standard. I guess quality control suffered towards the end and so some strange bugs snuck in. Like this one in Planetfall:
>SOUTH
Lower Elevator
This is a medium-sized room with a door to the north which is open. A control
panel contains an Up button, a Down button, and a narrow slot.
>SLIDE ACCESS CARD THROUGH SLOT
A recorded voice chimes "Elevator enabled."
>PUSH DOWN BUTTON
Pushing down the little button isn't notably helpful.
That is because the game thinks you want to push the button on the diary, an object that was added to replace one of the feelies in the original release. I guess the testers all dropped the diary before they got that far into the game.
Then there’s this in the Solid Gold version of Wishbringer:
>TIME
[It's 5:02 pm. You have -1 hours and 58 minutes to complete your delivery.]
It turns out that unlike the original release, here it’s almost, but not quite, impossible to run out of time.
There’s smaller stuff too, like how Leather Goddesses of Phobos still referring to the 3-D comic book in your package, even though that version came with a regular 2-D version of the comic. And you can probably make that game unwinnable on the first move simply by typing “PUSH ORANGE BUTTON”, even though you’re literally millions of kilometers away from where that button is.
On the other hand, there seems to have been some ambition to add value, e.g. for Zork I they restored some text from the guidebook that was previously cut in the transition from MDL to ZIL.