Customising/Reimplementing ChoiceScript

Yeah. Unfortunately that is a downside. I’ve been finding myself (I tend to write things that don’t fit the expected themes) that it is hard to get much enthusaism for projects that don’t fit as the expectations have become very narrow over time (extremely long playthrough length, romance focused, blank-ish slate protag, branch and return structure etc). Worth a go though, never know, it might hit a chord that everyone really likes :smiley: . What is it called so I can keep an eye out for it if you don’t mind me asking?

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