Counterfeit Monkey

Glad I could help!

By the way, you’re not really supposed to worry about leaving the wrong thing behind in this game. It should always be possible to finish it anyway.

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ahh, i did not know that…
again, thanks for the help

Hi there! Just made a new account for this specifically but i’m also stuck at the last requirement for the t-inserter. I don’t have the apple, pita, or access to the seer automaton. My inventory is:

a backpack
a flash drive
a monocle
some Origin Paste
a plan (really the smuggled plans in disguise)
a roll
a tub of restoration gel
and your W-remover (upgraded to handle animates and abstracts).
an army
some asparagus
a band
a bandana
a bin
some chard
a clock
a coat
a cross
a crumpled cocktail napkin
a draft document
Guidebook to Anglophone Atlantis
a heel
Journal of Third-World Economics
a key (which opens the apartment door)
a leaflet
a letter
a lime
a map of Slangovia
some members
a pastis
a ring (which opens the sturdy iron gate)
some sage
a screwdriver
a shrimp tail
a shuttle
a sign
a silver platter
a sticky
Studies in Primary Language Acquisition
a sword
a twig
a watch
and a yam

i feel like i’ve tried just about everything and haven’t found anything which met the goal when i tried it. Kinda worried i’m softlocked.

Welcome, @ManifestMerlin!

You should still be able to use the

sign

to make:

sin

stint

tint

tit

I

And then use the solution above.

That worked! Thank you so much.

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Does the filing cabinet have any purpose? I’ve already finished the game without it, but it seemed like it was strongly hinted from the chart that I should locate a file from one of the years in which energy required to make an abstract animate is minimal, and then anagram the file to make life. Nothing like this seems to be implemented, though.

It is only used for worldbuilding and backstory. As I understand it, the point of the yellow line is that technological progress made it possible to create a living Atlantida in 1982.