I am planning a Myst-style game, with pre-rendered graphics. Users eight click the edge of the screen to rotate the view, e.g. clicking the right side of the screen shows a new view of what is to the right. Clicking ahead, such as on a path, moves the character to a new location. Like Myst, no inventory is used, but puzzles might help unlock new regions.
I notice that TADS 3 already has the code handling many things needed, such as doors that are locked, or puzzles that unlock new areas. I also have read something in the documentation called “Banners” that lets graphics appear in TADS.
Is there a way to have TADS 3 run with the the text all hidden, and only images of the locations displayed full-size in the window? Would TADS 3 serve as a viable engine for a Myst game? What limitations of the system might I run into?