In 1893; A World’s Fair Mystery, I noticed a persistent bug in conversations where an NPC’s dismissive default reply is printed after every conversation command, even if it’s preceded by an author-intended helpful reply. Like this:
>ASK FREDDY ABOUT FLYING SAUCERS
“Yeah, those aliens are zipping about my fields every night. I suspect they’ve got something to do with those weird circles in my corn too…”
“I don’t know anything about that.”
(Note: I made this up. Up to this point, I have not found evidence of
extra-terrestrial activity on the Fairgrounds.)
Now, normally I would chalk this up to an unfortunate oversight and complain about it in my review. But I encountered (and complained in my review about) the exact same bug in Once & Future.
These are two of the most ambitious TADS-projects in IF-history. I find it hard to believe that the same conversation-bug was not spotted by the authors ànd slipped through the mazes of the nets of both games’ teams of playtesters.
Could this be a Q-TADS interpreter fault?