Content Warning/Trigger Warning Delivery and Wording

Or you could also do something like Type the trigger warning for more details. and then the player can type SEXUAL CONTENT and get Content warning for sexual content: explicit sex between consenting adults..

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The general content warnings used to be purposefully vague - HBO on TV in the 1980s before movies would warn things like … This movie is rated R for scenes of Violence, Sex and Language. This movie is rated PG for Language and Brief Nudity

I don’t think that MPAA ratings are “purposefully vague” — both of those warnings use the MPAA rating system to its full extent. And the system didn’t just come out of nowhere.

The MPAA created the rating system to allow the film industry to make films with content outside the self-censorship limits required by the Hays code. The MPAA itself, then operating as the MPPDA, originally implemented the Hays code in the 1920s-1940s. Both the Hays code and the MPAA system were the result of public and government pressure.

It’s also worth noting that CARA, a board made up of parents, actually views the films and applies the MPAA ratings, including the content descriptors.The MPAA itself and other parties can’t actually choose to apply a vague warning for any specific films.

I guess you can say that the film industry didn’t create a robust enough system, but it’s not like they just created the lightest system they could. It was absolutely made to satisfy audiences as well as the film industry.

It’s not entirely unlike how indie game/IF content warnings are created to satisfy audiences. The difference is that indie content warnings are self-applied by authors, and that comes with certain disagreements … as the recent Isekai thread showed.

Critically, most indie creators have never had to deal with government pressure or public pressure outside of a small community, which I expect would make indie creators lose their enthusiasm for author-created warnings pretty quickly.

TV Ratings and ESRB game ratings are different.

@mewtamer I do think there’s a distinction to be made between content warnings as author courtesy and content warnings as legal mandate, and I’m inclined to classify the ESRB, PEGI, CERO, etc as the latter

That depends. With the ESRB, it’s clearly a commercial requirement, and it’s not even a widespread one outside of the console market — Steam doesn’t require it, for example.

The law is different: In the US., state-level laws banning the sale of M-rated games struck down in 2011 in the U.S. I don’t know what the current situation is though.

(Other countries can do whatever they want with the ESRB, in line with their own laws. Canada apparently treats video games as films for rating purposes. And unlike with the MPAA, Canada does have legal enforcement around film ratings for audience admittance/purchases. Wikipedia has an example of how an M-rated game was legally age-restricted in Ontario, though again, it may have changed since.)

PEGI is legally required in some places. I don’t know about CERO.

This is based on my own research … I am not a lawyer.

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I understand, I don’t know if those were MPAA (which was G/PG/R) I meant that back in the early days of cable the the three basic warning lights they’d turn on were “language, violence, nudity” since cable TV didn’t have a box office or a ticket-taker to discourage the wrong people from seeing movies. They only thing they could do was avoid showing movies that were hard-R until the evening. Eventually qualifiers were added “mild violence” “graphic violence” to distinguish between gradations of violence - kids at summer camp fist fighting vs Leatherface with a chainsaw.

Sort of the same reason they finally added a PG-13 so that a film like Beetlejuice or Gremlins had a place to sit between Shrek and Friday the 13th.

And you are right - the MPAA isn’t punishing movies or making value judgements with their rating, they’re just a regulatory board to help the theaters know how to market and gate films. In fact, films aren’t required to be rated, but it used to be really difficult to put an “unrated” film in commercial cinemas. An official rating helps everyone.

In fact, one thing I recently learned is movie production companies even offer window and poster art with different ratings - so a multiplex showing an array from Disney movies to horror movies have different art they can display versus a single auditorium theater that is only showing a single movie at a time and can display the “scarier” poster without fear kids passing it to see Encanto won’t be distracted. (I do remember as a small child going to a theater that was showing The Muppet Movie and Superman and Student Bodies and being anxious we’d accidentally be seated in the wrong theater with the horror movie since the posters were displayed together. That was a thing that happened at smaller theaters - they’d show different movies in the same auditorium at different times and ticket-mixups would happen.)

Trailers as well - a friend of mine recounted how angry she was back in the 80s when she took her niece to see something - like Herbie Goes Bananas with a matinee theater full of children and somehow they showed the trailer for The Shining beforehand with the expected calamitous reaction.

In fact, I saw an interview with Eli Roth who has made some ridiculously violent movies, and he said the MPAA is his best friend because they’ll instructively work with him to target an R rating.

Which is kind of my point - you want the correct audience for your work. You might cut some of the audience, but you’ll get better reviews by setting the correct expectations so people who aren’t at all into what you’re putting out there aren’t angered by it.

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That’s all interesting. But I think ratings etc. are a different thing than CW. For example here in Germany many video games and some movies which were “on the index” (practically forbidden from public, but buyable by adults) are now rated viewable by teens. That wouldn’t happen with CWs, because the fact that it contains X (sex, violence, whatever) stays unchanged.

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Which is kind of my point - you want the correct audience for your work. You might cut some of the audience, but you’ll get better reviews by setting the correct expectations so people who aren’t at all into what you’re putting out there aren’t angered by it.

I probably overwrote, but I kind of agree. In practice, MPAA ratings are well-liked by parents, and indie content warnings are well-liked by the relevant online communities.

However, I disagree that ratings and content labels simply help everyone. MPAA ratings are unapologetically centrist — “parents making decisions for children who little no direct choice in what they see” is about the safest group you can cater to if you want to make a ratings system that doesn’t attract backlash.

And people to the left or right who don’t like that will still ignore the ratings system and just go with their own community ratings websites — non-authoritative ones — that emphasize their concerns. Take the difference between Movieguide (I’m looking it up and finding a focus on blasphemy, portrayal of worship, partial nudity, indirect portrayal or discussion of sex, and gorish violence) vs DoesTheDogDie (which has a focus on animal treatment, abuse, self-harm, gun violence, sexual abuse, homophobia, transphobia, etc).

If the MPAA tried to put too much focus on any of those things at particular times in its history, there would be backlash and it could collapse, just like the Hays Code did before it (though it seems the controversy that led to the collapse was mainly within the MPAA itself). Anyway, you really can’t appeal to everyone.

Going back to the start… it’s relatively easy for creators in small communities to write content warnings that satisfy most of their audience at present, so I’m with you on that.

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Isn’t that kind of a good thing? You want a centrist general guideline, and for more specifically targeted information you visit your community website.

Years ago I used to hate-read a review site that was intended to provide very specific warnings about movies for extremely religious viewers because to me it was hilarious - like one family film got points off for “suggestive eye movements”. And the reviewer was so well spoken and thorough, giving the narrative about perching on the edge of his theater seat with his pre-printed form and pencil handy, nervous if he would be able to make it all the way through Risky Business - which defaulted to an all-zero score. He cited Bible verses supporting removing points from scores in seven categories with graphical thermometers for a visual on how inappropriate nearly every movie was for viewers this averse to any sort of conflict.

I shared it once with my buddy hoping for collaborative mocking and pointing, but he was like “This is a really good thing. It’s not written for you.”

“Oh. you’re right.”

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[scratching head]

The only thing I can sort from this babel of ideas & opinion is that drafting a CW list & description is best to be one of the very last thing to do, when everyting is fixed in place and tester’s opinion are polled… so, for me, issue closed until mid-'26 :rofl:

Best regards from Italy,
dott. Piergiorgio.

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I think that’s sensible, with the proviso that in recruiting testers, you’ll want to be mindful of their sensibilities and potential triggers too; it’s easier than writing a content warning, because you’ll be in a dialogue with them anyway so you can clarify anything which is concerning, but don’t drop something harrowing on the testers who’ve just volunteered to help you out without warning.

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Testers are valuable to point out potential TW the author may not think of.

And yes, setting the actual CW is best at the end when you know what made the cut for publishing, although most authors are pre-cognizant of what’s in the story and can rough them out during authoring for testing.

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I’ve playtested a work in progress three times. Each of those times, I asked testers about recommended minimum age and specific content warnings.

The cool thing is that my own guesses about these things were wrong. I’d spent so much time with the text that I had become a bad judge of how it would affect people. So the feedback was pretty useful.

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This affects every aspect of an author’s interaction with their own work, I think. It’s like how you can pick up on typos easily in other people’s work, but you just can’t see them in your own-- because you know what it’s supposed to say and so that’s what you see. And how you just can’t see that a player might try things in that order, because you planned it to happen in this order, and it’s so hard to get outside of your own thoughtbox. And of course there are those topics that aren’t upsetting to the author, and when it’s a small moment in all the work you’ve done it’s hard to remember that it might upset others.

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me: “oh, just some everyday mental illness stuff, no biggie”

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I think it’s completely fair to say the MPAA and whoever does the ratings for broadcast/cable television in the US are vague to the point of uselessness unless you’re just going to uncritically follow their ageist recommendations for who should be banned from watching a given movie/show. The ESRB’s content descriptors, even if they’re generally out of sight, out of mind, especially in stores that keep games under lock and key, at least contain some information. And while it’s unreasonable to expect anyone to be able to compile a list of content warnings to satisfy every audience, it feels like the MPAA and whoever does the ratings for US television aren’t even trying to inform viewers and just cater to the overprotective parents who wish they could just ban anything with violence, sex, or profanity.

And maybe the institutionalized ratings aren’t legally binding in most places, but I get the impression most such systems exist mostly out of publishers self regulating in hopes of avoiding government intervention.

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Despite tagging my previous…three?…works as murder mysteries where you have to examine a corpse for clues, a tester for Familiar Problems had to remind me that I should probably warn players that the game requires you to straight-up murder (and later reanimate) another character to solve a puzzle!

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Isn’t that kind of a good thing? You want a centrist general guideline, and for more specifically targeted information you visit your community website.

I guess so. As you noted, it depends on which group you fall into.

In principle, I think it’s good that there are systems have a sort of quasi-authority, like the MPAA and ESRB, and it’s good that those systems happen to be centrist and broad enough to be useful. But in practice, a bit too much power has formed around them due to commercial enforcement (or, outside of the U.S., legal enforcement).

So I’d prefer for communities to hold their biased but targeted community guidelines above those centrist rating systems — not just as a secondary option.

To put forward one example: if Steam had something like the IMDB parents’ guide, it would be pretty much my ideal. No insistence on ESRB ratings, plus content warnings were written by a variety of reviewers with different stances (as opposed to the current creator content warnings).

Critically, I’d like that to be in the background so that community warnings don’t have an impact on how the creator/publisher presents their work. Maybe it would even make authors feel less of a need or desire to publish their own content warnings, though I doubt it.

(I guess Steam does some age gating too … I don’t know how it’s enforced and I’m ignoring it for the sake of the example).

I’m not quite sure anymore what people are arguing - MPAA is “too generic” but authored CW/TW are “too specific and spoilery”.

I don’t think the MPAA is exerting any sort of undue power - movies don’t require a rating, it’s the theaters who need to know in general which movies to not sell tickets to children for unless accompanied by a parent who decides it’s okay for them to see it. The ESRB just prevents games with mature content from being viewed on Steam and require a gate to view or purchase. Warnings and ratings are generally more important for home video so a parent doesn’t pop Porky’s Revenge into the DVD to occupy their children thinking it’s an animated cartoon about whacky farm animals.

The more specific sites like the specifically religious one I discussed have to be visited specifically by consumers, and thus have no pull on what content is shown. As my friend said - if I’m not religious and don’t have kids those sites are not informational to me and don’t deserve my scorn.

I’m not quite sure anymore what people are arguing - MPAA is “too generic” but authored CW/TW are “too specific and spoilery”.

Personally, I have no opinion on the spoilery vs. not spoilery argument.

The genericness and centrism of the ESRB/MPAA isn’t really core to my argument either. I think they’re necessarily centrist, but what exactly is “centrist” is partially an accident of time and place. I think you mentioned the systems have changed a bit above.

My real concern really is about power. As you noted, the organizations and raters themselves don’t have much power themselves. But there are other ways for power to arise, including

  • (1) powerful commercial groups using a soft tool, like ESRB and MPAA
  • (2) weak independent authors being expected to write content warnings according to a strong community standard, which I acknowledge is something most people see as good

“ESRB just prevents games with mature content from being viewed on Steam”

No, and I can’t stress this enough, the ESRB does not and cannot do anything except rate games for which publishers choose to get ratings. It can’t even make publishers get a rating. Instead, retailers pressure publishers to get ratings.

Expanding on that ...

Steam and other retailers have chosen whether to require ESRB ratings. Then, they decide their own policies for enforcing age limits.

For example, most retailers require ESRB ratings. Steam doesn’t. Gamestop ID’s buyers of M-rated games. Steam just asks the user’s age.

Steam can also age gate based on non-ESRB information provided by the publisher.

The situation seems reasonable right now, and it’s definitely flexible, so I’m kind of happy with it even though there is some commercial exertion of power.

The more specific sites like the specifically religious one I discussed have to be visited specifically by consumers, and thus have no pull on what content is shown

Like I say, having no pull on what can be shown is ideal.

You might not like the religious ones but you would probably find DoesTheDogDie more useful, since you’ve mentioned advocating for trigger warnings. It contains things that would usually fall under that category and wouldn’t be listed in other systems.

And again, ESRB/MPAA ratings are also meant to be used as tools by individuals too. They’re okay, kind of, insofar as their content. I use them despite being critical of the system. The problem is just just that power has arisen around them.

I’m going to close this thread as it’s wandered off topic from actual content warning with regard to games.

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