Greetings my friendly neighborhood forum, It’s me, ya person, back at it again with a rousing yet confusing problem.
I have this bit of code:
Inside House is a metal chest.
The metal chest is an openable closed container.
Inside Metal Chest is Ornate Ring. Ornate Ring is Undescribed.
The description of Ornate Ring is "You examine the ring a few times. It's extravagant. A platinum ring, etched with some kind of glowing blue essence in a pattern of stars. It makes a constellation but it's not one you recognize. Your best bet says that it is definately enchanted, but you don't have the skills to identify it, you'll have to take it back to the castle wizard to check it. Better make sure to Take this"
Inside metal chest is a Leather Square.
Leather Square is undescribed.
The description of Leather Square is "[if Amulet is Found]Strange, it has the same depiction from that amulet you just found in the waterfall. A circle with a vertical line going halfway through it, with a smaller circle at it's tip. Now that you reflect on it, you wonder if maybe it depicts our intrepid Kahne from the tapestry we found earlier. Hopefully we find more about it later, you feel completely invigorated! [otherwise] A leather square with a strange symbol on it. A circle with a line drawn vertically down the middle, about half way, with a smaller circle at it's tip. Interesting, hopfully you find some more information about this in the city of Awa itself!"
Now, when I go in to test it, it doesn’t list the Ring or the Leather Square as items in the container, BUT I can still examine them. which is infuriatingly weird.
Edit: I should note that it previously didn’t do this, so it’s definately something I added. Other than additional rooms, I have added a rule, that may be a problem but I"m not certain how to circumvent it as I need it for a game mechanic.
The rule is:
Something can be found. Something is usually not found.
Check examining something:
now the noun is found.