Container checks? [Solved]

Okay, so I have a container, and the player has to do something before s/he can take things out or put things in. For example, disabling traps on a treasure chest. Is there something along the lines of an iobjFor(TakeOutOfSelf) check, or a containerBeforeAction?

I believe notifyRemove(obj) is the routine you’re looking for.

Jim: Thanks so much! :slight_smile: