It was possible in SN to obviate the action economy - I believe you could set any card to have a “free” cost. I think in Final Girl I just set the player’s action pool to 1000 so they’d never run out.
There must have been locations in SN but I don’t remember it so clearly. In Final Girl I remember keeping track of x/y quality coordinates to determine where the player was, but that game was specifically designed to be slightly confusing to navigate, and there were cards the player could draw to “discover” a trail to the east that allowed movement that way, and if you were up against a wall of the map it disqualified drawing cards that would let you increase or decrease a coordinate beyond where you could go.
Thinking about it now (sorry if it has been mentioned already), what about writing stories in languages other than English?
In StoryNexus, you could, but all the UI remained in English.
Did you already think about that, and all the infrastructure is there, or would it be a lot of work to add it? (Not talking about the translations themselves, other people could do that.)
Quick heads up: I am currently caught up in a massive archival effort of StoryNexus, and unable to spend any time on CH or respond fully to messages here until the 28th when the website formally goes down and the archival efforts come to a conclusion.