WIP on better QoL features
Okay, so there’s a few people I keep in the loop on the constant stream of updating I keep doing. Thankfully, because of the database I am using, there’s very little risk of breaking anything if I end up making changes to the program, so that reassures me. Still, it very much reinforces that ChronicleHub is essentially in an Open Alpha, which I felt I had to re-iterate.
I am currently tackling a big point that kept bubbling back up, but which I continued to put off: Better CRUD[1] tools in the main admin screen.
I couldn’t universally duplicate everything. Saving could be fiddly and wasn’t universal across pages. The website was using the built-in system notification in many places. I decided to start reworking all of that.
I’m not sure when I am pushing this update, but each Creator Studio screen is getting a little editor bar at the bottom. If the current version of the document is up-to-date, the save button will be greyed out. The version which the database uses internally is displayed at the top right of the form. This is bound to be useful to someone. I am making sure that you also can’t accidentally overwrite a later version with an earlier version, so it’s safe to work on multiple devices and not close your web-page.
To make everyone’s life even easier, I am making sure Ctrl+S for saving is implemented universally. In addition, as you will see in the screenshot below, it will be clear if there are any unsaved changes. You can also revert your changes, delete or duplicate the item. What absolute luxury!

Should you try to move to another screen, a little modal will pop up.
Same with delete, revert, and creating a new item
These modals aren’t entirely universal yet, but I’m trying my best to replace them where I can.
I hope to push out this update at least partially once I am confident everything works and is implemented.
Another little thing I just wanted to show you all is the fact I made character creation more solid, and the main settings page tools for these are also much improved.
Thank you everyone who continues to take an interest in the project. I hope I am not bothering anyone with these updates. I am trying to build the best tool I can for QBN style interactive fiction, and I appreciate all the feedback you have all given.
As I already confided in @HanonO, the fact that so many people are launching Interactive Fiction platforms does cause some lingering insecurity. As such, I am very happy about everyone who continues to voice their desires and critical questions. The new editor tools are definitely a result from that constant dialogue with people who are testing the platform (and me also trying to actively use it)
Create, Read, Update, Delete. Yes, I know it’s an unfortunate naming convention. ↩︎
























