I see a few IFs out there that are basically choose your own adventure games. The problems with CYOA books was that the books have no memory- who knows if you met the Goblin on page 3, or if you got to page 12 through some other means.
The Lone Wolf gamebooks were CYOA where you built a character and used a chart to track inventory, combat, etc. That was the next level. It seems like IF could be used to improve this process.
Would there be interest in a CYOA format IF if the parser remembered your previous choices, perhaps kept some kind of inventory for you, and allowed previous choices to influence later choices. I know the flowchart on such a thing could get outrageous, but assuming it could be done, how much interest is there out there for something like this.
For example, I considered porting the Lone Wolf books into IF format, to track your powers and inventory for you, and to do combat automatically. Likewise, I considered a seperate CYOA adventure, but one that graded you on the end by your previous choices, rather than forgetting all choices except those required to reach a given ending. (Example, you might loop around in scenarios, but the game changed on what branch you took to get to your current scenario).
Any thoughts?