This is specifically for games written in ChoiceScript.
Randomtest is an incredibly useful testing tool. But my WIP is choice-dense, and each time I run randomtest, the recommended 10,000 iterations produce a result over half a million lines long.
Randomtest_nodisp is a solution for this problem. It’s exactly the same as randomtest, but it doesn’t print the random choices out along the way, making it easier to view and manipulate the line coverage statistics at the end.
Get files and instructions here: http://www.sibylmoon.com/new-choicescript-tool-randomtest_nodisp/
(Also, if you’re using ChoiceScript but confused by randomtest, I wrote about how I use it here.)