Traffic by D. S. Yu
Time played: About an hour
Completion: 2 out of maybe 3 endings? I got to the normal ending, a bit of a silly ending, and I know there’s a third ending that has a bit more substance, but I was satisfied with the run I had. Could be more “try it and find out” endings than the one I found, but I have no clue.
TLDR; Conceptually, I like this game a lot, but there were a few things that prevented me from enjoying the gameplay experience as much as I could have. Solid entry.
The writing: No noticeable typos or grammar errors, and the writing style is consistent, with some great touches of deadpan humor which I found entertaining. The characters were distinct enough to not be flat, even with the limited descriptions and interactions there are.
The gameplay: I love a time loop when done well, and I think the ability to change the timeline by switching perspectives is a really great way to keep the game engaging and interesting. I also enjoyed the variety of different puzzles – some based on interaction with others, some with the environment. It’s a small game, so there’s not very many, but none of them felt like reskinned versions of each other, which I appreciated.
The technical: I struggled a lot with interactions with other people. Different authors and engines do dialogue in many different ways, without an ABOUT or a HELP menu to explain how to talk to people or ask people things, I found myself blindly trying dialogue options, mostly to no avail. You can talk to people directly with the “person, verb” structure, or you can ask someone for something, but only rarely about anything, which I found unusual – an explanation of this early on would have gone a long way to alleviating some of the frustration I had.
The biggest problem I had was similar to the verb-guessing issue, but which probably would have made the game impossible for me to finish without the walkthrough; there are some objects which aren’t mentioned in the text (that I could find) but are required. This was most evident to me with the taxi, which I hadn’t seen in the text at all, but which was necessary to examine in order to continue. Examining the street it was on yielded no description beyond the direction the traffic was going, and I never would have known to look at it.
This is also applicable to the traffic puzzle, which was particularly aggravating to me for being much simpler than I thought it was. I’d go so far as to say it’s a bit misleading. I’ll spoiler this one for anyone who doesn’t want to see the solution: If you ask John about the panel, he explains how it works, and says you need to input the correct number to fix the traffic lights. The solution to this is to unscrew the panel (which has no mention of being screwed in) with a screwdriver you get from John (who doesn’t appear to have anything on him except a clipboard). The solution is NOT to do the math required to algebraically find the correct number needed (which is very possible, and requires only addition and subtraction). I chose the algebra on my first time around. Frustratingly, when you correctly solve this puzzle via screwdriver method and press a button to set the number, it gives a number which is different from the one you get when you do the math. I understand that this might be a serious case of me paying way too much attention to one thing, but I think given that the actual solution to the puzzle is much less obvious than the one which requires the player to do algebra with a pen and paper, it might as well have been a puzzle with two different ways to get to the same solution. If the number provided in the game matched the one you get with the correct math, this wouldn’t have been nearly as annoying to me, but the in-game math being wrong in conjunction with the puzzle having completely unmentioned components drove me kind of bonkers.
Misc notes: Don’t sell yourself short! Saying things like “this game is unlikely to change your life in any meaningful way” in the description of the game won’t do you any favors in convincing people to play it. It’s a well-written game, and only a few edits short of being something really polished. You should be proud of it. Plus, when combined with the depressing attitude of the main character, the game starts to feel a little too dreary, in my opinion. Despite my algebra rant, I did like this game a lot, and I’m really glad it was the first entry I tried this year! It’s setting a good bar for the rest of the parser games.