Characters deliver back-handed compliments, subtle put-downs, and blunt reminders of social station to each other in “The Magpie Takes the Train.” They are so absorbed with maintaining their own class personas they can’t suspect that someone right in front of them is changing his own social standing with disguises every time the train enters a tunnel.
This cheeky, class-based humor is plenty of fun, but a few implementation problems occasionally mar game-play. Possessives aren’t recognized, so terms like “Horus’ talons” or the “Viscount’s neck” produce unhelpful responses. “Change into” isn’t a verb, which is odd for a game about costume changes. Even stranger, “costume” isn’t always understood, for instance “maintenance costume” isn’t recognized, but “maintenance uniform” is.
Also, a design decision hampers the generally enjoyable game-play. The “say topic” conversation system results in awkward, unintuitive commands, the topics don’t have synonyms, and the topic announcements are intrusive and reduce player agency.
Otherwise, “Magpie’s” game design is remarkably enjoyable. It features a set of iterative puzzles, which reveal new puzzles, which disclose more about the amusing situation, all of which reinforce the stifling class-conscious world the Magpie happily exploits.
“The Magpie Takes the Train” is first-class game hampered only by an odd design choice and a few implementation oversights.