Hi everyone,
I’m trying to get inform to print a different default description of my character until a variable called “met” for that character is true, but it’s not working. I feel like I have to be making this more complicated than it needs to be. Help?
I have this code here:
A person can be met or unmet. A person is usually unmet.
The merchant is a man. The merchant is in The Plaza. The merchant is unmet. “[if unmet]Only one person here seems uninterested in following the crowd of people or shepherding them along their way. No one seems to pay him much attention.[otherwise]The merchant is sitting here under his awning, watching the world go by.”.
I want that first chunk of text to be printed until he becomes met, but only the second chunk is printing no matter what. I thought the problem might be that [if unmet] checks if the player is unmet rather than the merchant, but changing to [if the merchant is unmet] doesn’t do anything. He changes from unmet to met after a conversation (ask, tell, show, etc).
Does anyone know how to implement this idea? Thank you