Twine Version: 2.4.0
Story Format: Sugarcube 2.36.1
I am making a sandbox game with time system. I have used ChapelR’s cycle system (Custom Macros) but it keeps increasing the time to next period after every paragraph.
I have used suspend but it still wont stop increasing after every turn.
I want it to increase the time only after certain events or at certain places, not after every paragraph or menu.
Please help me…thank you.
The 2nd paragraph of the <<newcycle>> macro’s documentation starts with the following sentence… (emphasis mine)
The suspend keyword can be passed as a third argument to make the cycle start off suspended , meaning it won’t automatically increase its stack right from the start.
So if you change both of the above <<newcycle>> macro calls in your project’s StoryInit special Passage so that the suspend keyword is the 3rd argument (after the cycle’s name)…