I’ve been narrating my game in first person (“I see a door”, “I walk across the room”) because I think it’s easier to tell a good story that way than with second person (“You see a door,” “You walk across the room”) but the text the game autogenerates is still in second person. Anybody know a way to change it all to first person? Thanks!
You can do that like this:
When play begins:
now the story viewpoint is first person singular.
If you also want to change the tense, you can add: now the story tense is past tense
(for example).
Chapter 14.1 lists all possibilities: http://inform7.com/book/WI_14_1.html
That’s so weird. I swear I tried that, but it didn’t work. I guess I got a word wrong or something. Thanks!
Do be aware that if the tense/viewpoint changes during the game you can tokenize pronouns and verbs so the parser can toggle correctly, such as "[We] [examine] the mailbox."
I ran headlong into this in my Cragne Manor submission.
This is also supported in Inform6
Not really related, but it’s always amused me how by default, the parser refers to itself in the first person. “That’s not a verb I recognize”, “I beg your pardon?” etc. :laugh:
I couldn’t come up with a decent replacement for that.
So long as we’re on this tangent, I always liked the second-person with the parser speaking in first person. Makes it feel a little bit like you’re roleplaying with a real person.
I would venture that’s exactly what they were going for.