Hiiii
Oof
I’m not a lawyer, and I’m way too poor to afford a lawyer, but I’m hoping someone can help me out.
So I originally released I Am Prey under the Creative Commons Attribution-ShareAlike License, to be more in-line with my creative-commons music work, and also because I was approaching this with the assumption that IF works qualify as art, and would need an artistic license.
However, I have a bit of a conundrum.
My game is technically software, which would usually need a GPL license.
Would it be correct to license the compiled final product (the playable game) under CC, and license the source code that it’s compiled from under GPLv3?
There is apparently a one-way compatibility between CC BY-SA and GPLv3.
The creative commons license is listed in my TADS 3 (Adv3Lite) source code for the compiled game:
versionInfo: GameID {
IFID = '8c61fd61-7595-4277-a7ba-af9d18a6fc0c'
name = 'I Am Prey'
byline = 'by Joey Cramsey'
...
copyingRules = '<a href="https://creativecommons.org/licenses/by-sa/4.0/"
>Creative Commons Attribution-ShareAlike 4.0 International</a>'
...
}
This is all that was explained in the docs for the copyingRules
property:
copyingRules - summary rules on copying
Creative Commons tends to be a kind of “trap door” license, where once you declare it, you’re kinda stuck with it. However, I’m not sure how that applies in this scenario. I just sorta assumed that the compiled product could be licensed differently from the source code.
Have I irreversibly messed everything up?
Are there steps I should take from here?
Is there a protocol for this?
I come from a software background, and I usually use an MIT license for my source code.
I probably should have asked around about this first…