But what’s stopping you? What’s stopping you from promoting the comp? You’re not allowed to speak about your games, and apparently, other people’s games. But what’s stopping you from saying “Hey, there are tons of cool things in this comp! One person even did ________!”. EDIT - Ok, don’t do that. That’s against the rule. And that’s if you want to get specific; you don’t have to be specific to promote anything.
“Counterbalance” implies there is a problem right now. Again, look, 6 weeks. 50 games. You can’t have prolonged excitement over that period. People need time to play the games - that’s “play”, not “rush through them”.
Why? This is what I don’t get. Why are you confining your audience to that tiny fraction? To quote from the rule,
If you want people who know you to play your game, you can encourage them to check out the website, which is very friendly and accessible and a definite plus for this year’s comp - and, since they know you, it’s natural for them to want to try your game out.
Anyway, this is not about launching a game into the whole wide world. I think I spoke about this earlier. It’s only about launching the game into the Comp. You do get a second launch, if you want to, and with a post-comp polished version no less. This is not your only release. You do not have the burden of marketing and distribution all on your shoulders. You will, later, when the comp is over. But right now, you’re not expected to.
I honestly don’t see a problem; nothing in the muzzle rule that prevents promotion in general; and nothing to “counterbalance”. 6 weeks, man, and 50 games. Plus our own life. And not all the games are playable on mobile devices, and not all of us have mobile devices capable of playing them anyway (I do, though. [emote]:)[/emote] ). A slack period is expected. It would only not happen if everyone were high on coke all the time.
I get that. But that’s not a problem with the rule. That’s a problem with promotion in general and people voting in specific. Also, 50 games. [emote]:P[/emote] 50 games and no set order to play them in, there’s no telling what’ll happen. And maybe some people skip your game altogether because the blurb or cover image doesn’t appeal to them, and that’s unfair but it’s the voter’s prerogative, and it’s all part of any comp, sadly.
If you could promote your game publicly to remedy this and get more people to your game… your game would be at an advantage over people who don’t have as many contacts, or who have just been away and didn’t even notice you were doing that. And we’d probably be innundated by authors going “Check out my game! Hey, everybody!”.
The tough part of any comp is the wait. And this is the tough part of this comp.