As part of that conversation, you kept bringing up how this is “progress”, how it’s “inevitable”, and important for accessibility, how IF is in decline, mentioning poor sales of IF games on Steam, and this is what will help bring many more players and financial success to the medium.
I do believe it’s progress even if still rough, and I do believe it’s inevitable that AI-augmented IF ends up being enjoyed by many That’s all personal opinion, and it’s fine if you disagree. I could have worded things in a more positive light - rather than suggesting IF has been in decline I should have said the player base isn’t growing much and I believe there’s opportunity for more folks to enjoy IF. I continue to believe that too.
What you made is an experimental toy. You’re exploring if something is “interesting”. Don’t jump to imagined future scenarios like “playing interactive fiction while commuting” or “allowing people not familiar with IF to play them”.
I’m not sure what you’re trying to say here, but to me this comes across as “stop dreaming”. Dreamers are always getting ahead of themselves, shooting for something. I’ve admitted to my mistakes and tried to make amends. Despite the tone you choose to take with me, you and I are not actually at odds, and only time will tell how it all plays out.
Those are a lot of assumptions about what’s important to authors and players, and the capabilities and potential of your tool.
I made assumptions about current authors, which I’ve copped to. As for why IF doesn’t have a larger player base, I continue to believe I’ve got a strong hypothesis and next steps. My actual goal isn’t to convince everybody I’m right today - it’s to work with authors who are also interested in exploring AI-augmented IF and hopefully pull more “normie” players. I love IF’s immersive potential.
Suppose you gave a human who’s a creative professional writer/actor a transcript of a game, like you do with the chatbot, asked them to read it carefully, internalize it, and then interact with you, based only on that transcript. Do you think that’s an interesting/useful/amusing/novel thing to have instead of actually playing the game?
Honestly, yes that sounds amazing. These are known as immersive experiences, and they’re pretty popular. From DND to GTAV RP to hosted murder mystery dinners among friends to successful theatrical performances in NYC like Sleep No More, it’s pretty clear that it’s fun and there’s a lot of public interest. A lot of people love interacting with characters, being a character themselves, uncovering storylines and going off script.
And if you think IF has faults you can help with, maybe work with the community on the individual problems, instead of thinking a single prompt to a chatbot is the solution to everything.
I’ve been trying to constructively point out what I see as opportunities for making IF fun for non-players. I’m not entirely sure why you try to diminish the work I’ve done - that’s one thing I would never do to the authors in the IF community. If you don’t like it, that’s totally fine.