x the hidden-key
That’s not something you can see.
x leaves
The bench is covered with a light drift of leaves. Apparently the caretaker no longer cares to rake here. But there seems to be something under the leaves.
You feel a chill. There is no wind, but the leaves fly up from the bench and twirl in the air. Somehow they describe a faintly human shape.
There was a key under the leaves on the bench.
The ghost looks around.
You can pick things up when you see them, like this: TAKE GHOST. [I guess I didn’t mark it as not portable–maybe persons are portable? This got fixed in the new version.]
take ghost
Well done. Now you’ll get a message to tell you whether you succeeded in picking up something:
You reach out, but the thought of touching the leaves is too much to bear.
The leaves swirl toward the bench as if the form within them is peering at it.
x door
The inscription on the heavy marble door reads “I May Have Peace When I Rest.”
The leaves swirl toward the bench as if the form within them is peering at it.
unlock door
(first taking the iron key)
You unlock the marble door.
The leaves swirl through the motions of taking themselves.
Now, it turns out that you’re holding something. To find out what, try typing INVENTORY.
i
No – try again.
Now, it turns out that you’re holding something. To find out what, try typing INVENTORY.
inventory
Right! In the future, you can also shorten this command to INV or just I. As you see, it will print out a description of what you’ve got:
You are carrying:
an iron key
The leaves swirl toward the marble door as if the form within them is peering at it.
If you want to get rid of something that you’re holding you can always drop it, like this: DROP THE IRON KEY. [entirely coincidentally, this is exactly what you need to do to not get killed]
drop the iron key
Dropping things will move them into your environment, like this:
Dropped.
The leaves swirl around the iron key and it rises into the air among them, where the ghostly figure’s hands might be.
The leaves swirl through the motions of unlocking the marble door with the iron key.
x ghost
Leaves whirl and flutter without falling, around a disturbance in the air that takes a vaguely human shape.
The leaves swirl as if the ghost is looking at something it is carrying.
x key
A heavy iron key that seems to fit the lock of the crypt’s marble door.
The leaves swirl as though the ghost is putting something down, and the iron key falls to ground.
z [killing time to see if it suggests moving]
Time passes.
The leaves swirl toward the ghost as if the form within them is peering at it.
z
Time passes.
The leaves swirl toward the iron key as if the form within them is peering at it.
open door
You open the marble door.
The ghost waits.
To move from place to place, you can use the compass directions (NORTH, SOUTH, EAST, WEST, as well as NORTHEAST, NORTHWEST, etc.)
From here, try NOTHING. [And I don’t know what happened here… ah, I think the route check doesn’t do “using doors,” which is bad if you’re testing a door.]