I apologize if any of this comes off as extra ignorant or uninformed - I basically picked up Inform7 a month or so ago with no prior programming or game building experience and have been slowly, painfully learning the ropes by pouring over the source code of a game I had enjoyed playing.
That eventually turned into making what modifications I could understand, quite a few wasted hours running into road blocks and forcing my way around them - now though I was hoping I could find an easier or more elegant solution to something I have been doing by brute force.
Namely, in the game I have clones of NPCs, specifically to represent an NPC changing names after certain conditions are met. I tried using printed names to achieve this at first but because the NPCs in the game are fairly complicated with parts and stats and so on this quickly broke down. Another thread here suggested a better way might be to have a copy, basically, of an NPC off stage with a different name and then swap them in as appropriate. That’s all fine and well but I’m wondering if there is a rule or a shorthand way of linking the stats of an NPC to that NPC’s copy instead of writing out “now the strength of NPC-A is the strength of NPC-A’s Clone;” over and over etc (there’s like 80 stats per NPC and something like 20 NPCs)
Ideally I’d like to just be able to say “all the stats of NPC-A are the stats of NPC-A’s Clone” without having to type each one individually, just for tidiness’ sake. Can a rule be formatted to do that?