I’m initialising a notebook that the player can rip the spiral-binder from. Here’s the code:
The Testing Ground is a room.
Your notebook is here.
The description of your notebook is "A large notebook, full of your scribblings. A metal spiral-binder holds the pages together." Understand "log", "experiment log", or "experiment notebook" as your notebook. Your notebook is breakable.
Instead of attacking your notebook:
now the binder is not part of your notebook;
move the binder to the player;
change the description of the binder to "The metal spiral-binder you ripped from your notebook.";
say "You rip the spiral binder from your notebook. Pages fly over the floor, but you pick them up, along with the binder and shove them i your lab coat.";
change the printed name of your notebook to "your broken notebook.";
change the description of your notebook to "A collection of pages which [italic type]were[roman type] part of your notebook, until you ripped the binder off it."
The binder is a thing. Understand "spiral-binder", "spiralbinder" and "spiral binder "as the binder.
The description of the binder is "The metal spiral-binder holds your notebook's pages together."
The binder is part of your noteboook.
However, Inform says “now the binder is not part of your notebook” is too vague a phrase. Any ideas of how to implement this?