Yes, I’ve seen that before (and appreciate this explanation). On the web manipulating box placement is fairly simple, so I think it shouldn’t be too hard to get a web interpreter to always take things of the ‘box’ style and make them centered in the middle and overlap rather than glued to the top. It wouldn’t allow for fine-tuned control. I guess if I’m really passionate about it, I should make a game using such a feature (maybe for a mini-comp next year). Lectrote is browser-based so could implement things the same, but I doubt there’d be any such fix for mobile or windows/mac-native apps. And, it doesn’t seem like there’s been a huge demand (actually, that may not be true. Searching for ‘boxed quotation’, it seems like every few years someone says they want to do this and people just say ‘it can’t happen’. These are all from different threads:
I tried it in a test-release, and it worked correctly, I guess, but it was so unobtrusive (there was other text in that part of the screen), that I barely noticed it had appeared, and I wonder if players will ever notice it at all. I guess I wanted it to appear in an actual box, centered on the screen, like in the old Z-games (Trinity, Jigsaw, etc). Is there a way I can get it to appear as an actual box in the center of the screen?

This is what I got. It just displays at the very top, and it doesn’t even include the mentioned line break.
Hey thanks guys, yeah I always had strange things happen with the dumb frotz interpreter that went with at least that version Inform 7… It either didn’t show a dark bar for the status line, or it did things I complained about before…
(that thread was someone complaining about the boxed quotation not showing up right)
SOMETHING does show up, at the top of the screen. It’s an overlay, just like a boxed quotation, but it’s left-aligned rather than centered and doesn’t look like a boxed quotation at all; just like hovering text.
Like I said, I remember having proper boxes quotations in Glulx…
My guess is the reason we don’t see boxed quotations much in new games is they just look bad in glulx. It sounds like it’s not possible to fix this in glk, so this sounds like a nice feature for anyone who’s trying to make an ‘inform killer’ to add. Dialog is web-native, so it seems like an obvious target for adding ‘real’ boxed quotation, since it’s very easy to have overlapping boxes on the web (even a basic ‘alert’ box that disappeared the next time the keyboard hit would be closer to the old functionality).