borogove app compiler down for zil

What it says in the title. I cannot compile my ZIL game anymore It keeps spinning.

Works for me on the sample game, so my guess is that something you just added broke the compiler. Which is a bug in the compiler (it should cleanly error out instead of spinning forever), so save that source file to send to someone as a bug report, but in the meantime, hopefully just back out your last change?

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It also failed on the sample game.

Hunh! In that case, maybe it’s a cookie or something in your browser? Clear the cache, check; close and restart the browser, check; close and restart you computer, check?

I also tested on my wife’s computer. I’ll check with my ISP just in case funny business is happening.

As a last resort: @vaporware claimed:

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Oh no! Terrible timing for this!

Compiling the sample game works for me as well. (macOS Catalina, Chrome, US-based ISP)

I have another hypothesis: if you tried your own account from your wife’s computer, then the other files present would have been the same. Perhaps one of the other files is the problem? If you log on from your wife’s computer with a new account, do you get the problem?

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I tried Firefox, Chrome, Opera, and Edge on Windows 11:

the default project compiles, but…
snippets don’t. so maybe check that?

(snippets and projects are different)

It seems to be back up, I can compile stuff again. I hope it is not my ISP doing some pre-work (they sent me an announcement a few minutes ago they are going to make some local network changes. Fingers crossed.)

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Phew! Good luck! You got this!

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@Lancelot - I have never really looked at using Borogove as a means to compile a ZIL game, but if you ever feel the inkling, the zilf.io project application by @vaporware is pretty useful for small to medium size games or for testing out code. If looking to build a larger game though, I would defiantly go down the root of installing / using vs code along with the ZIL (zilf) code extension and a local copy of the zilf / zapf compiler and libraries. It’s pretty easy to set up and will install / update zilf on the local machine if needs be. Although your current ‘experience’ of ZIL during this ‘challenge’ may have put you off using the language ever again :zany_face: I hope not though, the more people that use it, the more ‘knowledge’ we all learn : One day I hope to actually ‘finish’ a game in ZIL myself, as I have just been creating ‘test’ games to learn the language - something I found useful but I have been doing it for a few years: I have to commend you as I certainly would not have gone ‘in at the deep end’ in a challenge like this, with little or no previous ‘exposure’ or knowledge of ZIL code (except for the released Infocom source and a ‘Learning ZIL’ Doc written some time ago in the 90’s) and only a few days to become slightly competent in it - I commend both chefs for accepting this challenge and hope it highlight the ZIL language as a useful and productive tool for creating parser based IF.

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