Made in 4 days, but the first 3 days were just testing ideas that were discarded. Initially, I tried to make it using Inform 7, but I couldn’t manage it. Then, I used a system similar to adventure games, but that didn’t work out either. I used only an inventory system and character trait variables and their relationship with the other character, but that didn’t turn out well either. Finally, I decided to use pure Twine, without variables, just links. It’s the first time I’ve made a Twine game this simple. But sometimes simpler is better.
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