I’m trying out tables for the first time and running into a lack of understanding and/or missing some important lesson from the manual. With the below (obviously a excerpted section of my code), I’m getting an error of:
“*** Run-time problem P23: Attempt to look up a non-existent entry at column 1, row 10 of the table ‘Table of Game Verbs’.”
Where am I going wrong?
Table of Game Verbs
Action Character
"Examine" 0
"Look" 0
"Take" 0
"Ask about" 0
"Drink" 0
"Use" 0
"Fill" 0
"Give" 0
with 10 blank rows
[this is part of a 'room' where the player can select a character]
To say PlayerChange:
Wait for any key;
Now the player is Simon;
choose a blank row in Table of Game Verbs;
now Action entry is "Fire";
now Character entry is 2.
Apologies, I realize now that I was associating the issue with the adding of rows to the table, not realizing that it’s during the listing the of table that the error occurs:
Listing the verbs is an action applying to nothing.
Understand “verbs” or “list verbs” as listing the verbs.
Carry out listing the verbs:
say “The following verbs are available to you:[line break]”;
repeat with N running from 1 to the number of rows in the Table of Game Verbs:
say “[line break][Action in row N of the Table of Game Verbs]”.
Have to assume that it’s getting cranky about those empty rows. How do you get it to ignore empty rows while listing?
repeat with N running from 1 to the number of rows in the Table of Game Verbs:
if there is an Action in row N of the Table of Game Verbs:
say “[line break][Action in row N of the Table of Game Verbs]”.
Carry out listing the verbs:
say "The following verbs are available to you:[line break]";
repeat through the Table of Game Verbs:
say "[line break][Action entry]".