better to use on web or computer? whats diff? doesnt say anywhere
Your question was already answered a few times where you asked on Reddit.
Personally, I prefer the offline installed version of Twine. Unlike the online version, it backs the files up locally, which should help if you screw something up.
Additionally, if you use the online version and your browserâs local storage gets cleared, then youâll lose any data you donât have backed up. You donât have to worry about that happening with the offline version.
And finally, with the offline version you know itâs going to work as expected, and you donât have to worry about the quirks of particular browsers or browser extensions.
On a somewhat related point of preferences in Twine, Iâd highly recommend using the SugarCube story format, as itâs the most flexible, has the most built-in tools, and is one of the two most commonly used Twine formats, so thereâs lots of sample code.
Hope that help!
âbacks the files up locallyâ
doesnt online version also have a backup?
âyour browserâs local storage gets clearedâ
why and how could that happen?
âas expectedâ
web version doesnt work as as expected?
â using the SugarCube story format, as itâs the most flexible, has the most built-in tools, and is one of the two most commonly used Twine formats,â
guess weâll use that
dont know what that is but guess ill ifind out later on
these arent really questions:
why hasnt any of the twine ppl put the info on the dl site yet?
itâs 2020, and im guessing twine wasnt made in 2020?
what do you mean âwasâ? it was asked here first
does twine have a support site where ppl can send the feedback of making the dl site better?
like how could they not have any basic info on the diff???
You can make suggestions at the repo by opening an issue. https://github.com/klembot/twinejs/issues
We honestly donât get all that many questions about whether they web or hybrid version should be used, so itâs likely that the reason such information was not added to the webpage is simply because it hasnât been asked for and didnât seem necessary. Itâs not like youâre locked in, you can switch between the web and hybrid apps easily, so if you find you donât like one or the other for any reason, you can try the other easily, just archive or publish your project(s) and import it into the other version.
Iâm not gonna tell you how to feel or how to approach this, but honestly your attitude sucks. I recognize that it may just be the tone Iâm reading into it, and not your intention, though. Point is, this isnât some sort of negligence issue. And packing a webpage with tons of upfront information often turns people off because it gives the sense that something is more complicated than it is. I think a link somewhere on the page that explains the technical differences, and one that can be linked to to answer future questions like this is a great idea though, and Iâm sure itâs one that simply hasnât been thought of yet.
Also, note that it doesnât matter where the question was asked first, it was answered first on the subreddit, hence the âwasâ. You also donât generally need to ask in both places as there is a decent amount of crossover anyway, youâll typically see a lot of the same people in either place.
Nope. Itâs only stored in the browserâs âlocal storageâ. Hence why I like the downloaded version better.
Some browsers automatically clear their local storage after a certain period of time. If you tell your browser to clear your cookies then it may also clear out local storage. Also, some âcleanerâ utilities will clear it.
It should. However, every browser has its own somewhat unique ways of implementing (or not implementing) certain features. This may cause unexpected behavior in some browsers. While the code should hopefully mitigate those kinds of problems, browsers are always changing, so something that used to work may not work in a new browser release. The downloaded version pretty much avoids that problem.
Twine is the editor. However, for your game/story, you need to choose a story format. The story format determines what kind of code youâll need to use within your story if you want to do anything more than the basics.
Harlowe is (unfortunately, IMO) the default story format. If you want to use SugarCube, then youâll need to either set that as your default story format (on the main Twine page click the âFormatsâ button on the right) before creating your story, or you can change it in the story window (from the bottom menu select âChange Story Formatâ).
You can find links to the SugarCube v2 documentation and other SugarCube-related information at the main SugarCube site here.
What info? If youâre talking about the info weâve given here, for most people the differences arenât even noticeable.
Twine has been around in one form or another since 2009, and is still being updated. See the Twine Wikipedia article.
Right, but it was answered there first.
Already answered this in your other question post.
The main difference has been that one is online and the other isnât. There really hasnât been much need to differentiate them until very recently, when Apple decided to put time limits on data stored in âlocal storageâ. At that point the author put up a couple of warnings about it until he found a workaround.
So, since the âdiffâ was largely obvious for most of the time, there really hasnât been much need to elaborate any further.
Make sense?
When I use the Twine 2.x application at all I split the difference and use the downloadable copy of the web-browser release, which is available in the releases area of the projectâs GitHub repository.
eg. the ZIP file with web in its file-name. I donât have a copy of the install-able release installed.
And I use the applicationâs Archive option to backup the test projects I create for answering other peopleâs questions that require using that application.