A text adventure inspired by Mika Waltari’s historical novel, set in 5th-century BCE Mediterranean. You play a traveler carrying the guilt of a burned temple, seeking answers at the Oracle of Delphi. The game features:
4 character classes (Storm-Born, Warrior, Seer, Seafarer) — each with unique text variations, abilities, and weaknesses
111 scenes in Act I, including 40 optional side quests
Omen/Defy system — follow the gods’ signs or reject them. Neither is “correct,” but the balance shapes your story
Dice-based skill checks (2d6 vs. Spirit/Body/Fate)
Pebble collection — inscribed stones that record your turning points
I read The Egyptian by Mika Waltari (twice!) and I loved it. I haven’t found The Etruscan yet, but I’ll get a sideways acquaintance of it through your game. I’ll start playing tomorrow.
This looks really nicely presented. A small problem is that I’m finding the text on windows desktop a little too small. It wouldn’t need much, perhaps just a small/medium/large option.
Will play more details.
Edit:
Further on text size and layout;
If i try increasing the browser zoom, it works for the text, but then i am usually having to scroll to see the choices. This is not so nice.
At normal size:
I notice there’s a lot of wasted virtual space. The line height has been increased over its font metric and paragraphs are short leading to additional space lost. For example, “The Valley Of Delphi” I count only 9 lines filling the page with two choices.
Now the layout spacing is obviously to look nice, and it does. But perhaps if a larger font is requested, it should also compress the space slightly as well.
I’ve been aiming for 13 lines on a page, but i admit my text spacing is quite cramped.
Overall, i thought the choices weren’t making a sufficient difference. For example, i could opt for mediation, and yet i was still in a race and throwing the javelin. It seemed to me the story was fixed, but all i could do is omit optional scenes.
i have some comments about the artwork.
Honestly, you need to fix some of the embarrassing AI mistakes. The woman with three hands is the worst. please fix this.
Also massively, the consistency! I mean, i met the priests, except each time, they are different priests with different beards and outfits.
Even worse, I’m sat after a race with a friend (which i didn’t opt for), and next shot we’re in a river and both characters are totally different people!! And later, they are different again.