Hiya!
Is there a way to stop Banner (and thus also Version) to get in my way? I don’t mind them being shown when requested but I don’t want the game to show them unless the player asks for it.
I’ve got a lovely little spot in my menu for them and of course the command “version” is permitted to live in my game but …
I don’t want it breaking the flow of things I’m building up so far.
Can I gently nudge it to one corner of the room without* giving it free roam of the dance floor where it will repulse the crowd with its horrible moves
- killing it and stuffing the mutilated corpse in the boot of my car
Because now it’s half-there and half-not-there and it’s horrible and on the one hand I don’t much care for it because I can fake this much:
On the other hand, it doesn’t show exactly all the info you’d usually find using the version command…
[size=200]TL;DR:[/size] Banner can be shown when called for but it should be otherwise quiet and sit down and shut up and look pretty. Is there a way?
update
Holy jumping f—ing sh–balls…
[size=150]It works![/size] But I don’t know how! [size=1]fuckin’ dark sorcery[/size]
Please, someone! Take a look at this and explain to me how and why this works? I did a thing and I was just dicking around basically and it works.
… I think. I’m suspicious of code that works by accident.
[code]dontbanner is a truth state that varies. dontbanner is true.
Rule for printing the banner text when dontbanner is true:
clear the screen;
now dontbanner is false;
report requesting the story file version when dontbanner is false:
say “A complete list of credentials can be found in the MENU[one of]. Enter the command MENU and navigate to CREDITS for a full list of used extensions[or][cycling].”;
report requesting the story file version when dontbanner is true:
say “… Sorry. If you’re seeing this text, please send a transcript of your play to wes.lesley@hotmail.com [line break]Thing is, you’re never ever ever supposed to ever find this response. Ever.[line break]This is just a safety and, wow. Something spectacular must have gone goofy in the background.[line break]Don’t worry, I’m sure you had nothing to do with it.[line break][line break]Please try it again?”;
now dontbanner is false;[/code]
See, I expected it to show the banner BUT immediately afterwards it would clear the screen so the player wouldn’t notice it… but it doesn’t show up in the transcripts… which is ideal, of course, for what I want - but I just can’t explain it.