The Revenant’s Lament
by @30x30
The first thing that catches me about this game is the language, which is lush and darkly detailed. The setting being painted is extremely evocative, a sort of Wild West that (the literal Devil and immortal cowboy aside) I’m not 100% sure ever truly existed anywhere outside of people’s imaginations, but is that so bad? It’s peak southern gothic and it luxuriates in that trope.
The thing I found most interesting about the text is how it echoes the futile fight against fate that Andromeda Chained (my game), Chinese Family Dinner Moment, and How Dare You do as well (along with, to my understanding, several other games in this -thon, such as the Bluebeard adaptations) (I wonder why this is? Just a coincidence?)
You can say “No, I don’t want to listen to your tale” to the stranger (presumably the Devil) and they’ll just strongarm you into listening anyway, John has to say “I want to live forever” to the Devil, he has to go to the Saloon, he has to die. These railroads are shown through various agency-robbing techniques such as choice changes upon clicking (which I thought were a nice touch), unclickable choices, and an unrelenting “Continue” as the only option. I played through the 4 endings and no matter which ending you pick, John will become a revenant. It felt like the very title and framing of the game doomed him to this fate, and I liked that aspect of it a lot, given the inevitability of the Devil, and the Devil forcing you to listen to the tale in the first place.
I thought it was very interesting that Cassidy’s body is never actually described once Temperance finds her, other than that it looks horrible and mauled. Temperance clearly reacts to something unexpected in the gendered body traits department, with a comment about “do other men know”, which made me wonder if the body was testosterone-based but missing a Certain Part. In the end it was so vague that the confession that Temperance was like her was mostly opaque.
But that isn’t actually a critique! As a queer person myself who doesn’t really fit into any specific binaries in terms of body or gender, and doesn’t really feel the need to be clear or defined in a specific way, it felt true–especially in a fantasty-historical setting where people clearly don’t have the language we have today in the modern world. And with the genderblending of John being born a girl, raised a son, falsely taking his father’s name and pronouns, then switching back to Cassidy and she/her pronouns, then switching back to John and he/him once on his mission, saying he’s “a trans man” or “a nonbinary person” or whatever else feels flattening. Personally I really liked it.
Other small note, I liked how the identities of “you” and “I” in the endings change each time.
Sometimes I did wish that there were more page breaks, especially in what I will call the “interlude” section after John dies, as my eyes started to glaze over a bit with how insistently detailed the descriptions were. However, I really liked the vague and tranquil calm that floated through this section, and the floating from consciousness to consciousness intensifying until you are now a mountain lion mauling a guy. I knew something was gonna happen, I suspected quietly what it was, yet it went long enough that I started to give up on that idea, until it came true with John waking up. It was a very “they had me in the first half, not gonna lie” kind of feeling. What good pacing!
With pacing as good as that, the timed text felt entirely unnecessary. I am not sure the ability to click past the text to go forward was a bug, and if it wasn’t a bug, if it was a good idea. Like Mathbrush mentions in his review on IFDB, I actually clicked past two of the ending stingers by accident, and had to reload, which was more unfortunate the first time because I hadn’t had any saves at all so had to play from the very beginning, speedrunning through the text in a way that ran counter to the langorously slow text. I think, especially in the interlude section and its end, and the John on a Devil’s Mission section, trusting the writing itself to deliver the correct impact was far more effective.
As well, the main flaw I noticed in the otherwise beautiful writing (aside from a few typos) is that it pretty consistently switches from present tense to past tense and back, within the span of a few paragraphs, multiple times. I think it mostly wants to be in present, but I’m not sure.