I am using Eric Eve’s Conversation Responses (and it’s prerequisites). For convenience I took advantage of the asked-or-told response rules, thusly:
Response of Grandpa when asked-or-told about jam:
say "'Your Honey and Aunt Mary make the best blackberry jam in the whole world,' Grandpa smiles. 'Or at least I think so.'".
In some cases, I’ve separated out the asked and told code:
Response of Grandpa when asked about train tracks:
say "'Yeah? The one that runs by the trailer park? You can hear it going by if you listen,' Grandpa says.".
There is a concept of implicit-asking, when the player does not specify who they are talking to, but there is a character who is the “current interlocutor.”
>ask about train tracks
[implicit-quizzing the train tracks]
[(1) quizzing Grandpa about the train tracks]
"Yeah? The one that runs by the trailer park? You can hear it going by if you listen," Grandpa says.
[(1) quizzing Grandpa about the train tracks - succeeded]
However, while explicitly asking triggers the asked-or-told rules, implicit-asking does not (it triggers the conversational defaults I’ve defined elsewhere):
[code]>ask grandpa about jam
[quizzing Grandpa about the jam jars]
“Your Honey and Aunt Mary make the best blackberry jam in the whole world,” Grandpa smiles. “Or at least I think so.”
[quizzing Grandpa about the jam jars - succeeded]
ask about jam
[implicit-quizzing the jam jars]
“Hm, good question, Peanut,” Grandpa shrugs.
[implicit-quizzing the jam jars - failed][/code]
Is that intentional? Whether it is or isn’t, is there an elegant way to work around it?
I was thinking of asking Eric since it seemed like a bug, but thought I would put it past y’all first.
Wes