I’m afraid the data I have access to aren’t very detailed. It’s basically just page views per day. Play in RVAFF doesn’t actually take place on the server, so I’m never able to tell if more than one person is playing at once.
The day the game was launched saw the most traffic at 120 page views. For a few weeks after that there was a range of 20-50 views per day, and then it was 5-20 views per day for a month or two. Since then it has been more like 0-2 views per day, with occasional bumps. I would say that the overall history of the game has consisted mostly of dead periods.
Here’s the surge in traffic that you can expect when your year-old game wins a XYZZY for best implementation:
Hey, didn’t I say in some other answer that I didn’t want to look at these data? Because it would be depressing???
(Of course, I can’t be too sad, because even in 2023 the game still gets a few hits per week, and it’s very nice to know that people are still thinking about it after so long. I have plenty of other old projects that get maybe ten hits per year oh good now I can be sad about those instead)
Anyway, I would say only in the first blush of popularity would it have been likely for two people to be playing RVAFF at exactly the same time, and even then it wasn’t something I’d rely on.
The wheels of the Third Quadrennial Exposition are in motion. They’re not moving as fast as I’d like. Probably it will become necessary to adjust the original schedule.
