ASK [NPC] about [topic]

Sorry for the double post, but I also wanted to say something about the main topic, NPC conversation.

What you said here hits the nail pretty much on the head, I think:

Some authors try to avoid the problems by having an ASK/TELL-system with topic suggestions:

>ASK JIM ABOUT ALIBI
“Where were you at 6 o’clock?”

Jim starts to sweat. “Uh, I was in the library, spending some time with Goethe. Alice was there, too.”

(You could: ask him about Goethe, ask him about Alice, tell him about Alice’s statement)

Ideally, when it works, it gives the player a sense of freedom, but alleviates the guess-the-topic problems.

Some links with helpful material on conversation systems:

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