Do not reply here except to post as an available artist. Use personal messages to contact artists or to suggest changes to the first post.
Things artists should post:
- The media and subjects that you usually work with.
- Links to a portfolio, showing a good range of the kind of work you’d be able to contribute.
- Some discussion of the kinds of games that you’d be most interested in creating art for. (Few people are likely to do art for a game that they don’t like if they’re not getting paid for it.) If you have an IFDB account, a link to your ratings might be useful here.
- Some discussion of how much work you’d be willing to do. Creating a piece of cover-art is a very different proposition from illustrating every room, character and object in a game.
Things that authors should consider before talking to an artist:
- Is your game in a fairly complete state, or have you already published other games? Any form of collaboration is a commitment, and the majority of IF projects are never finished. An artist will be more willing to help out if you give them reasons to have confidence in your ability to finish a game.
- Articulate clearly what your requirements are. It’s frustrating to produce art for someone who doesn’t know what they want, or knows what they want but can’t explain it. Give a pretty clear idea of how much freedom you’re willing to give your artist.
- Are you looking for an illustrator, or a co-author? The default assumption in IF is that the text is primary, and visual art merely illustrates the text; if you want a bigger creative role for your artist, you need to say so.
- Creating art for a game will often considerably increase the development time. This is particularly important to bear in mind if you’re planning on entering a comp. Since this is primarily a hobbyist community, most artists will have to fit their game art in around the rest of their lives.
- If you’re planning to release your game commercially, you shouldn’t expect your artist to work for free.