Anyone know how to make a battle system with Adventures?

Twine Version: 2.3.8
Story Format: Adventures (http://adventures.longwelwind.net/)

Okay, does anyone know how to make a battle system? Maybe the weapon’s damage plus the skill with that weapon minus the enemy’s health? And a percentage for Critical hits? I know 0 coding skills, so any help would be awesome!

Adventures is basically Snowman with some bells and whistles.

A combat system is not really a thing you can just drop in premade. At least not a good one. There is a lot that goes into them. It’s a ton of work. It’s not particularly hard, but it will take a lot of time and you’ll likely need to build it from scratch for the most part, in JavaScript.

Or you can just use RPG Maker for a basic, generic RPG game.

That’s funny, I have already made a game with RPG Maker MV. If your interested in it, it is free: https://qytar-studios.itch.io/the-legends-of-irtum-a-new-dawn

I didn’t know that is was from Snowman, that is helpful. Would anyone be willing to give a snippet of a super basic system? I know it is a lot to ask, but I don’t know coding! Thanks