Hi everyone! I’m working on an interactive fiction game. The current version is a 3-day in-game interaction with a cat. It’s text-based, with a fixed overall structure and some AI-generated variation in the cat, so everyone can meet a different one. I’m starting with a small pool first so I can focus on the experience.
If you’d like to try it, please DM me and I’ll send the link.
The platform is web-based, with no iOS or Android app yet. Account registration is not required. Just in case anybody asks, we don’t collect or store your chat history. The site only uses a temporary session ID so your story can continue while you’re playing, and that session ID is deleted after 48 hours.
Coming from a writing + design background, I care a lot about how the interaction feels and whether the writing actually holds up. I’d really appreciate any feedback: what you like about it, what feels confusing, and what you’d want to see more of. Happy to answer questions! Early feedback genuinely helps me figure out what to improve next
I’m curious what “AI-generated variation” actually means. I also wonder if it’s something that could be done by more standard (non-LLM) procedural generation.
Sorry for the confusion! By “AI-generated variation,” I meant that each person may meet a different cat, with variation in breed, coat/color traits, personality, and other details.
And yes, I think you’re right that some of this could be done with more standard procedural generation. Part of the system is already built that way. The LLM is mainly there for the moment-to-moment narration and choice wording inside a fixed 3-day structure.
Hope that makes sense! Happy to answer more if it’s still unclear. I appreciate the question.