My first post.
Some months ago I came across a DOS text game system called “TextWorld.”
It is simplistic in many ways, but it is also insanely easy to use- your average computer user can probably figure it out in about ten minutes.
It is capable of a good deal more than one might think by the use of some simple tricks and the fact is allows 500 “rooms,” but not long after I stumbled across AGT.
Pretty powerful and above all ACCESSIBLE, it is great being able to program DOS text games with Notepad++ and DOSBox. Heck, you can do this on a crummy 2006 Windows CE 6 Sylvania netbook.
I had programmed a game for a friend using TextWorld based on an anthro-character of his, and am now doing the same with AGT. What is delaying me is learning all I can about AGT and modifying the source code. I have managed already to do so with little knowledge of PASCAL, including statement changes and routine additions.
For example, I managed to create actual new meta-commands, in this case being able to change text colors automatically. This would enable keyboard character images to be different colors from normal, much like “SanctuaryRPG Black” (GREAT game!).
So- any other fans of that system? If so, what are you currently working on?
Also, when trying to compile the COMPILEB.EXE or regular COMPILE.EXE file using TURBO PASCAL compiler v 7.3.5 (with DOSBox) I get an “Internal Stack Overflow” error with COMMAND.PA3. I removed some commands I wouldn’t use but just the same I would prefer to know how to compile everything here. My online time is very limited so I can’t really look around for long, any help would be appreciated, thanks!
Ah, that’s how to post an image- this shows what those two extra meta-commands enable AGT to do. This image is based on the ASCII-style game “Stone Story RPG” from Steam- it is NOT of my own making, just a recreation to see what AGT can do. Images can be used for simple animation too.