The most stable version of Adventuron is Adventuron classroom (Version 1.0.0 Beta 68j). There is also a betabeta version (Version 1.0.0 Beta 84) that has all the cutting edge changes and is subject to change without notice. It’s only for brave souls who are already experienced developers. Both have sample games that you can load and experiment with or use as a template.
Towers of Hanoi is a nice computational problem which can be solved using recursive algorithm and the cost calculated using recursive formula.
I’m not sure however what the verb “lick” has to do with it… It’s better to put “candy” there instead.
I plan to use the archaeology theme within my game. Some stone towers can be used here. There are some common things the archaeologists are discovering. These might be skeletons of dinosaurs or other ancient organisms, rare stones, or even treasures. The structure of the earth, the presence of ores also reveal some facts about the yore. Geographers can find information about continent movement etc.
I think that I pick the treasure discovering - rare coins, golden figurines, diamonds. Maybe a “Priceless Vase” sequel with same hero, but now not in hotel but in ancient crypt, dark and full of mysteries.
From the start of TALP, I found Dee Cooke’s Barry Basic-series especially good examples of the format, especially the tutorial and how it shifts into the rest of the game.
@dee_cooke was the first one to join up, so we may well see another Barry Basic game. She did say that she ran out of time last year, so she might only need to finish last year’s entry, but I’ve got no idea if that’s a Barry Basic game.
Thank you for explanation. Didn’t know it’s a running joke. Now it makes sense to me.
As of jokes (on me ), I hope that my game will be much better this time, since the previous one I created was shortened and cut in ideas, because I was in hurry. I love text-adventures but when it comes to create one, I’m in trouble. My first game in AdvSys had just one verb for all actions: USE to simplify the creation.
OK, so I presented some ideas I’ve been thinking of. As I mentioned, in my previous game there were cut some locations, like castle and the whole scenario was shortened. There was a Druid as a character, not only Druid’s Garden.
Now I have plenty of time to use on making comprehensive scenario and map and I will try to implement all planned features. I think I won’t realise a completely new idea, but some ideas from the past. Most of the time the problem is me and my inconsistent work, not ADL or such. Actually I have no problem with programming in ADL, and generally need no help here.
I read the forum and reviews, so I think my next game will be OK. I’ve got also a book for designers. If you have some few short words of advice on prototyping the adventure, I’d be glad to hear them (I know programs/designers for map and puzzle chart already).
I said “okay, I’m not going to enter because I won’t be able to fit the theme.”
Then I said “Okay, it’d be fun to enter if I could fit the theme.”
Then this week I figured a name for the introductory room. Yesterday I had a tentative game name. This morning, I thought of two puzzles, as well as the NPC who tells you about text adventures.
If it gets done, the archaeology will not be especially rigorous. But it will be there. And hopefully good for a few laughs.
Still open to trading WIPs for testing. Even alpha versions.
Because all experienced archaeologists always carry a bullwhip rope? Because of trademark reasons, I am adding a rope as well. Now I only need to find a suitable replacement for that fedora…
There aren’t a lot of locked doors at archaeological sites, so sometimes when you need to gate a connection between two rooms, the best option is a deep pit! And how better to cross one than a bullwhip rope?
Now I want to play a parser game with an object literally called “a bullwhip rope”. The character could be “Indiana Colorado Jones Smith” and will be wearing “a fedora felt hat”…
Indiana Jones is one of my favourite adventure movie character. I was not sure he’s an archaeologist, especially back then, but I recall his lectures that appear in the movies. For me he was adventurer.
I considered archaeologist literally, as a profession. That way I was teached in school.
In ADL example game there’s Ancient India and Prehistoric times covered. There’s also a rope and a lamp, also rupees (Indian coins), which I also know how they are spelled in Polish language.
From my favourite adventure and science fiction movies: Stargate, Jurassic Park, Independence Day and Hulk from 2003.
Text Adventure Literacy Jam 2026 has been getting a steady trickle of registrations since it was first announced nearly 2 months ago. 50 people have now joined, though I expect most of those won’t submit anything.
Submissions open on 1 March and close on 30 April 2026, so you still have two months to prepare those masterpieces. If you’ve been putting it off, then put it off no longer. Start designing and coding!
Remember that there are lots of prizes and I’m still hoping for more prize donations. (Hint, hint.)
Awesome! Then once the games are submitted, I’m planning to turn each one into a little “here’s how I design a text adventure” essay and see if that’s of interest to anyone.