Announcing recipients of our first IFTF grants!

Last September, IFTF opened up the microgrants program for the very first time! People were able to apply for up to $1000 in funds to go towards helping them realize a cool IF project that would align with IFTF’s mission. Today, we’re happy to announce the results of that first grant cycle!

Four projects were funded: one focused on interpreter testing/development; one on documentation accessibility; one to chronicle community history; and one to mentor and create bridges with Indonesian writers. A total of $2400 was disbursed by IFTF to these projects following the recommendations of our independent Grant Advisors (a big thank you to them!). We are overall delighted by the proposals that were submitted and extremely happy to fund this very diverse slate of projects!

Blog post announcement with more details on the projects is here: IFTF Blog
Don’t hesitate to share on social media, tag us on Mastodon!

Thank you all and congratulations to the projects that were funded!


Congratulations to @Dannii, @Felicity_Banks, @Afterward, and @mathbrush!


Sia See is an Indonesian writer. Also the Tin Mug artwork.

Can i have my bridge now? I can wait.


Ryan will […] start producing a few chapters of Inform 7 documentation in a bespoke audiobook format

so is he going to narrate the whole thing in his Graham Nelson voice or


All 4 projects are cool. I could live without that history project, but I do find it cool anyways, because understanding the history of IF improves both the playing experience and the writing. All 3 other projects are simply fantastic, each in its own way. Not that my opinion should be overrated, but anyway.


This also helps people new to the IF community, to know and understand the players, (pun intended) authors and their works that help build up the scene that we now know today. In particular the more recent era, from 2016-2023 that saw the proliferation of choice-base entries, amongst other things, and new insights.

Oh forgot, hearty congratulations to all who got their projects launched, the rocket has taken off!


I think there are three main reasons people like history posts:

  1. They or their friends show up in it (it’s nice to feel people recognize your work or the work of people you like)
  2. They are looking for fun games to play (it’s hard to sift through the thousands of old IF games to find what’s good)
  3. It puts their own work in context and helps them understand how they fit into the overall picture.

So it’s much more interesting for people who were active in that time period or currently making games, or people who enjoy playing recent games.


My view on this is: History helps categorize games. And that helps players and writer.

As you probably know, a ton of categories exist. And this categorization is helpful. Just one example: Older IF (for example from Infocom) tend to be a bit cruel and perhaps even unfair to players (puzzle, dying, need to restart etc.) Whether you like or hate hard gamed, knowing this part of history helps


Thank you Grants committee, and congratulations to the other recipients, they all sound like very interesting projects!

And oops, I wrote UserVoice when I meant VoiceOver.


Congrats yall! Those are amazing projects for the community!!!


Stretch goal!

  1. It helps understand conventions that grew over the decades, in-jokes about hollow voices or being eaten when your flashlight goes out, and references to adorable robot sidekicks.

@rovarsson Yeah, good examples!


Please not the blog post has been updated to include a thank you to our Grant Advisors! It’s the best spot for it really :slight_smile:

A big thank you to Grim Baccaris, Kate Compton, Emilia Lazer-Walker, Juhana Leinonen, Colin Post, and Kaitlin Tremblay!


The Force is strong with this one.

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