Congratulations on developing your IF platform! I wish you the best of luck.
I have a standard piece of advice that I share with developers of new IF authoring systems.
Most people choose an IF platform by playing a great game and saying, “I really like this game, and I would like to make another game just like it. How did the author(s) make it?”
So, when IF platforms successfully take off, they require an admirable story (not just a technology demo) to attract new authors. Historically, the first “admirable” story for each now-successful IF platform was typically either written by the platform authors themselves, or directly funded by them. (Twine’s first admirable story by Anna Anthropy is the only exception I’m aware of.) Admirers don’t seem to directly care about any of the details of the system, except that if it’s too hard for them to learn the system and finish a game, that’s a major factor in achieving true popularity.
I think you’ll either need to write something great or hire a great writer (preferably paid in advance) to launch your platform effectively. (If your system doesn’t even have one full game written in it yet, then I think it doesn’t make sense to post a link to Github with an example demo and hope/expect that an early adopter will show up and do it for you.)
Writing the first good game yourself is also important because there are already competitive choice-based IF platforms out there, including Twine, Ink, Adventuron, and our platform, ChoiceScript.
Your platform is also in competition with authors who just want to write their own platform, like you did. Developing a work of choice-based IF is often a novice programmer’s second program, literally right after “hello world.” It’s one of the recommended projects in JavaScript for Kids for Dummies. (Chapter 16: Choose Your Own Adventure)
All in all, Rez looks great, and I believe you can build a community around it if you’re willing to put in the work/money required to write a great game.