Barry Basic and the Witch’s Cave (TALP), by Dee Cooke
After a few Barry Basic entries and several other works, one sort of expects a baseline for Dee Cooke’s work, and Barry Basic and the Witch’s Cave hits that and then some. It’s an increasingly ironic name, because in each entry except the very first, you do something not very basic to Adventuron or text adventures at all. I’m worried even this allusion may be a spoiler, because when a lightbulb went on for me, it was a neat moment. It wasn’t critical to solving things. Maybe I should have seen it right away. But … this is intertwined with another BB game. I’d be interested to trade experiences with people who played Barry Basic in a different order than I did. It would probably impact us both differently.
If I recall correctly, BB was one of the games allowed in slightly post-deadline. And the worst I can say about it is – it does jump a bit from feeling trivial to what is a very neat sequence to complete tthe final task.
In BBWC, you’ve been sent to the seaside, chaperoned by a horrible teacher named Mr. Brawl (he will spend the day reading the sports section and yelling at kids not to go in the cave,) to pick up five shells, and since Barry is physically slower and weaker than most others, and he’s already been pushed around on the bus ride up, they get the easy seashells first. Barry has some puzzles to figure as he finds different shells. Nothing much at first. But of course that cave is there for a reason! And I enjoyed how it jibed with Barry’s adventures in future games, looking where he was not supposed to.
The adventure turns surreal once in the cave, with an underground lake and such and new verbs to learn. They’re nonstandard, but you know them. How? Well, I’m torn between waffling on this review and giving out untagged spoilers. Suffice it to say the final shell is definitely the hardest, and Barry has an interesting run-in with another student, described below.
That student is Tony O’Hara, whom I didn’t realize was Barry’s friend in Quick Escape until near the end. Then I felt dumb I didn’t notice it! I like how the author plays off how Tony and Barry see things, without playing the DUH TONY IS DUMB card. And after I realized Tony was that Tony, I realized it answered another question I had in BBQE: how the heck did these two very different people wind up as friends? Perhaps we will find how Barry and Gill met in another game in the series. I’d like that.
Also, I’d like to see more Adventuron games where you can switch between characters. On the strength of the Barry Basic games, I see a lot of possibilities.
That run-in, though, made me realize the one thing I felt was missing. It’s well done, as you do things to the landscape that make the graphics flip around (the author does a lot of this. It’s a neat feature of Adventuron.) My major criticism, and it’s not much, is the steep jump in complexity from finding seashell #4 to #5. My guess is that the author was up against the deadline a bit, because BBWC was not, as I recall, in the initial list, but two games were allowed in. Good choice by the organizers. Still, I felt unprepared for the lurch. Barry Basic and the Speed Daemon felt more smoothly paced despite being bigger. It felt like the author missed a chance to maybe put in more conflicts with other kids, nothing terribly violent, but enough to ramp up to the big one. Still, the game is more than complete, and I wouldn’t have liked the author to put off publishing BBWC over that.
I really liked BBWC overall. Mr. Brawl is an effective antagonist, though there is another, later. You just know that cave he tells you not to explore is going to be explored, and you will find out why it is dangerous. The conflicts were resolved well. I am already looking forward to a fifth entry.