Talk from KansasFest 2017. Michael Sternberg talked about building an Inform 6 game and getting it into an Apple 2 disk, with Infocom’s Apple 2 Z-interpreter, so that it’s a playable game.
I think you might be able to do a TRS80 version as well. I’ve had some success ccross compiling modern code for one (say a 48K machine) using SDCC. The trick is to change nearly all your code to use “char”.