2.) Under the Sea Winds by @dmarymac
You can’t imagine my excitement when, one minute into this game, I was told that I would be able to SQUEEZE EEL. This game is about eels! Squeezable ones! Joy! The setup is totally rad, with you as an eel researcher out to succeed where Sigmund Freud and Rachel Carson failed. You had me at eel, author!
I regret to say that following this awesomeness was a miserable failure at struggling with a parser that needed a great deal of testing it failed to get. I resorted to the walkthrough to discover that you must do an exact sequence of events in exactly the right order to get anywhere, with almost no verbs implemented. I tried for about half an hour to make a fishing rod, using every command I could think of, but you can’t. You have to SHOW GRASS to the boy and he does it for you, but only after you’ve gotten everything you need and filled the well. Showing him the grass before that yields nothing. Much is not implemented-- you cannot examine yourself, and there are many reasonable synonyms lacking, as well as the major lack of verbs. There also appears to be a difference of vocabulary-- to me a planter is a very large object, the kind you couldn’t easily take, let alone haul over a wall. Maybe the author hails from some part of the world where “planter” is synonymous with “pot.” This is the sort of thing that testing would have revealed and allowed the author to solve.
I then struggled for another half an hour with the next section in a hotel room, where you are told to PRESS BUTTON on a machine, but that doesn’t do anything until you TAKE the machine-- but I’m about to go to bed, so it doesn’t really make sense to take it at that point. Yes, I had to go to the walkthrough for that, too. After some more struggling to achieve everything before SLEEP, I was told that the game’s forgiveness rating was about to get nasty, and I quit, having already played for about an hour and a half, nearly all of that fighting with the parser to do things I knew I needed to do but couldn’t find the commands for.
I think this is an Adventuron game? Adventuron has quirks that cause problems-- like the “You see nothing special” stock reply if you type something in wrong. So when I tried X STAND in the hotel room, I thought there was nothing there. You must type in “NIGHTSTAND” to find something important. So the platform certainly doesn’t do you any favors here, and is a problem I’ve encountered before in Adventuron games.
So sadly, I found the game largely unplayable. The good news is that with some rigorous testing to iron all this out, this could be an excellent game. The writing is zippy and fun, the story is divine, and did I mention the eels? That you can squeeze?
I’ll finish my last half hour of play time (for those who don’t know, IFComp requires judging on no more than 2 hours of play time) by watching the rest of the walkthrough. The author should not be discouraged by this review-- there are 2 major hurdles for an IF game: an engaging story and smooth playability. Writing a good story is HARD. Making it playable just takes testing and the gruntwork of fixing what the testers find. The author has cleared the “story” hurdle by a wide margin. I recommend putting in the time for the second hurdle and this game will be enormously fun.