I’ve been catching up on my backlog of games recently.
I’ve been dismayed by the number of AI-generated games I’ve played, especially the parser games. In many of them, the authors leaned hard on the gas pedal to use AI liberally. Every item has multiple paragraphs of description, and there are numerous rooms and events with no purpose other than ‘have fun’.
I was on the fence with it before, but many of these games are so long that it takes up the time a lot of smaller, more heartfelt games could take up. And my favorite reason for reading and reviewing, which is feeling like a made a small connection with the author, is gone. Instead, it feels like I’m just the kid of a neglectful millionaire who asked a servant to pick up a birthday card for me. Nothing I’m reading matters to the person who asked AI to read it, so why should I?
I want others to have the best Spring Thing experience they can. And I haven’t heard anyone say they enjoy AI-written games. If you have enjoyed playing AI-written games, please respond here; this is definitely the place to make your voice heard!
Similarly, AI art games take up a lot of bandwidth. While the Spring Thing website has plenty of storage, operating requires a lot of uploads and downloads, and this year the game storage total was significantly larger due primarily to AI art embedded in games (as well as some lovely hand-made games).
So I’d like to make a rule against games that use AI art and text.
The problem is where to draw the line.
I am okay with using AI-assisted spellcheckers. It’s hard to get good spellchecking and grammar checking without AI. Similarly, AI-assisted language translation tools are, I believe, an effective use of AI in many situations and I can think of several games both I and others enjoyed that made use of AI translation.
AI coding is too difficult to detect and has a different set of problems from AI text. I don’t plan on banning it.
Some people design and code games themselves and only us AI to flesh out descriptions. I would like to include this in banned topics, as it results in the problems described earlier (large, bloated games with loads of meaningless, soulless text).
So, I’m thinking of making the rule something like:
- Spring Thing asks authors to not enter games that use AI-generated art or which use AI-generated text. Using AI to modify hand-written text through tools like grammar-checking and translation is allowed. Games which have strong resemblance to AI-generated writing may be removed at the organizers’ discretion.
The last point may seem harsh, but Aaron Reed and, later, I, have been clear that the organizer can always remove games as they see fit, so this wouldn’t be an increase in overreach.
I wanted to get feedback on this though. What do you guys think? While I am organizing Spring Thing, I don’t run all of it according to my own thoughts; I try to stay try to Aaron Reed’s vision and try to follow the community’s feelings.
Please let me know below how you feel. I know some people don’t feel comfortable weighing in verbally so I’ll add a little poll as well.
- I support every idea listed above without reservation.
- I support an anti-AI policy, but this one is too lenient.
- I support an anti-AI policy, but this one is too harsh.
- I believe AI art should be allowed, but not AI text.
- I believe AI text should be allowed, but not AI art.
- I believe that AI-assisted coding should be banned.
- I don’t have an opinion, I just want to show I was here.