I’m necro’ing this thread … not just more than a decade after it began, but also nearly a decade after the series finished its run.
A Review With Massive Spoilers
HCAF ended up airing four seasons, and text adventures, games, etc., turned out to be a significant plot beat in Cameron’s career and character development.
By the second season, Cameron has moved on from her failed conversational user interface. She’s running an MMO, Community, which is the in-universe equivalent to LucasArts’ Habitat, and it has a built-in text adventure. By the end of the third season, she’s lost all of what she’s made and is making independent games from her bedroom.
The overarching theme and question is whether Cameron is really connecting to people through her work.
She tries really hard to do this — first with failed the conversational UI, which Joe blames her for falling in love with. Then she tries to build a group of friends and colleagues around her Community MMO, but she loses it all as she’s ousted from the company as she refuses to go public in an IPO.
Ironically, her critical failure, Pilgrim, is the one game that actually has an impact on another character. The game’s simple portrayal of a parent meeting its hits Donna, Cameron’s former co-CEO hard, because she’s having troubles with her kids post-divorce. And that ultimately helps Donna and Cameron repair their broken relationship as the series draws to a close.
Connection as the Main Theme
Connection is a pretty explicit theme throughout the series, especially by season 3. I’m just looking at it through the lens of one character, but there is a bigger question.
And the question is – are all of these dysfunctional people with broken relationships locking themselves in their garages, luxury apartments, Airstream trailers, etc. actually building groundbreaking and influential things, or are they just creating individual sanctuaries? Are they just slipping deeper into their idiosyncrasies?
There’s a sleight of hand here. At first glance, the main cast is scripted to be revolutionaries, while Microsoft, Apple, etc are just throwaway references and footnotes. But by the end of the series it’s clear that these characters are nobodies who failed at everything commercially and their careers. Their final project loses out to Yahoo!, meaning that the only impact that the main characters had was on each other. (“Friends we made along the way” meme goes here.)
Why I Recommend It
While the tech stories and personal drama of HCAF are both strong pulls, I’d recommend watching through the series if you agonize over creativity and the influence of your work on people.
The writers can sometimes rely too much on massive plot jumps, but IMO the show has great character-based plot progression when it comes to the core cast.
The general opinion is that the series got stronger as it went on, but I think season 2 is the strongest. Maybe that’s because I saw most of season 2 in reruns around 2017-2018 and so I have some light nostalgia for it.
I also see Cameron as the main character of the show, which is debatable, but she’s certainly the main character of season 2. It’s also the only season to not have epilogue episodes. I think it’s the most substantial season, but that’s just me.